Teachers’ and students’ perception of using game-based Vocabulary test

Hasanah, Noviany Riska (2021) Teachers’ and students’ perception of using game-based Vocabulary test. Sarjana thesis, UIN Sunan Gunung Djati.

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Abstract

This study explores the experience of teachers’ and students’ of using gamebased vocabulary test. This thesis discusses two research problems. 1)How does the teacher use the game-based vocabulary test? 2)What is the teacher’s and student’s perception of using a game-based vocabulary test? This research was designed as a qualitative method. The data was obtained from the observation, questionnaires, and interviews to get the teachers' and students' perception of using game-based vocabulary test. It involved 20 students of the fifth grade and one English teacher at SD Insan Cermat. The finding concluded two items. First, the process of game-based vocabulary test in the vocabulary test. In this process, teachers and students need a smartphone or laptop and are also equipped with an internet connection to access this vocabulary test game. All students could easily access the vocabulary test game by downloading the test link sent by the teacher. The selection of material on the test questions is material that has been previously taught by the teacher Second, teachers' and students' perception of using game-based vocabulary test. The teacher's perception of the game test vocabulary test that the test follows the test standards. The game-based vocabulary test in English language tests is practical and the game test vocabulary makes students comfortable and interested without being anxious or scared to do the test. Furthermore, the students' perceptions of the game-based vocabulary test that students have positive perceptions during the use of the game-based vocabulary test. In conclusion, this study concluded that almost all grade 5 students gave positive perceptions of the use of this game-based vocabulary test. In addition, the teacher also provides a positive perception on the game-based vocabulary test which is used as a tool for assessing students' vocabulary mastery.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: perception;GAME-BASED;VOCABULARY TEST
Subjects: Education, Research of Language, Related Topics of Language
Divisions: Fakultas Tarbiyah dan Keguruan > Program Studi Pendidikan Bahasa Inggris
Depositing User: Noviany Riska Hasanah
Date Deposited: 27 May 2021 02:31
Last Modified: 27 May 2021 02:31
URI: https://etheses.uinsgd.ac.id/id/eprint/39525

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